009 : Tilevania

This game was produced with the aim to learn how to do a platformer 2D. I learned tiling and camera settings on a 2D game and especially layers and UI settings. The aim of the game is like every platformer, with the main character you need to pass through every level and win the game.

This game is offline, for computer and WebGL. Developed in 2 weeks.

Leo Marzoli

Gameplay1

Gameplay2

Gameplay3

Gameplay4